Ticket to Ride

Note: I can’t talk about this game without starting to sing the Beatles song.  You know what’s cool about trains?  Almost nothing.  You know what’s cool about Ticket to Ride, a classic game based on making train routes across America?  Almost everything.  It’s like riding Amtrak without the breakdowns.  Ticket to Ride is about collecting sets of train cards of the same color and turning them in to collect rail segments, with the goal of connecting cities across America with your rail network.  The longer the distance, the more points.  You can play it peacefully or cutthroat, you can pick it up easily but spend a lifetime mastering.  Play time is around 30-45 minutes.

A Rebirth of Sorts

Hi.  I’m Bill.  Let’s talk about tabletop gaming.

Why are you doing this?

I like to write and I like to play games.  I don’t get to do enough of either.  So I thought, “I know!  Let’s combine the two and not get to do enough of them together!”

Wait…Is this a NEW blog?

Yes.  Well….no….sort of…

Could you elaborate?

I’ve been doing this on and off for awhile.  I got sick of doing reviews and news, just like everyone else.  So I wanted to do something special.  So I erased everything in a fit of pique and am starting over.

Elaborate?

Okay.  I’m still going to do reviews, but not much news.  More of a long form ramble on the games I play, the gaming hobby as a whole, etc.  The good news is that I don’t think anyone read consistently so the only loss was my own ego.

Really?  Not many readers, eh?

No.  Not even my mother.

Ouch.

Right?

So how often can we expect something?

I’m hopeful at least once a week for long-form posts.  My current project is to create Six Sentence Reviews for my game collection.  That may affect my ability to post regularly.

Catan

Ever think your kid has telekinesis and is changing die rolls with his mind?  On a first name basis with the thief who is stealing your stuff?  That’s Catan1 for you.  Catan is everywhere, but Catan is also a small step above the roll and move games like Monopoly of our youths.  You roll the dice, you hope it gets you some resources, and you buy roads and cities with those resources.  But the dice do hate you.

7 Wonders

“That Through the Ages is a good game, but it’s too long, too complex, not accessible enough.  We need to make it shorter, faster.  I know!  Let’s make Through the Ages meets Hearts!”

In the hands of Hollywood, that’s how we get the League of Extraordinary Gentlemen; in the hands of Antoine Bauza, it’s how we get a masterpiece.  Over three periods, you use a simple mechanic of pick a card, play a card, pass what’s left of the cards to the next person to build an empire of armies, markets, and secret societies – all of which lets you generate stones, wood, clay, money to build more, more, MORE!   That being said, 7 Wonders may offer too many options and too many strategies for someone not deeply into boardgaming or who suffers from analysis paralysis.  It’s a great game – one that you should introduce to people who like Dominion or Sushi Go.

Sushi Go Party!

While sushi itself may give you worms, Sushi Go Party is nothing but a fit of giggles suitable for ages 5 up in a short 15-20 minutes.  Based on the original Sushi Go card drafting game, the Party edition expands on it to give you more options of cards and actions.  It maintains the same easy rules that can be taught, the same cute artwork, and the same set-making joy that forces people to decisions – do I take the card I want or do I deny my six year old daughter this other card, making her cry? 2 One of the greatest improvements over 7 Wonders is that there is direct interaction cards, giving a bit more directness to being cutthroat without moving into the “take that” territory.  Go buy it!

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