The reality is that many of the games the children of the 80’s, 90’s and 00’s grew up on were bad. Very bad. And many that were somewhat good were deeply flawed due to the limitations of what made a game a game to major publishers.
We don’t need to put up with that any longer. This series is going to look at how we can substitute the games we grew up on with newer games that will increase enjoyment for the whole table.
plendor, the engine-building game by Marc André, is the epitome of a slow burn. Set in the Renaissance, the game envisions you as a jewel merchant collecting rare gems to purchase businesses, land, or transportation while you seek to impress the nobles who may sponsor you or your competition. Fail and you’re doomed to a life with cheap plonk.
Expancity is a city-building game where you lay down tiles and then construct towers out of plastic cubes to score points. SimCity meets Suburbia, right? Wrong. If boardgames had a 23andme.com, the test results would come back with Carcassonne leading the way. Hold that in your pre-frontal cortex as I lay out the game.